ASTRO Gaming has finally released its A50 Wireless Gaming Headset!  Yay!


  • Dolby 7.1 Surround Sound
  • 5.8GHz KleerNet Wireless
  • Built-In MixAmp
  • Audio Presets (soon to be customizable)
  • ASTRO Audio Quality
  • Cross Compatible with PS3, Xbox 360, PC and Mac
  • Imbedded Battery and Included Stand…




Still not convinced?  Then check out the A50 Launch Trailer!

Need more?  Take a look at what some of the reviews are saying…

“Astro’s A50s are an earacle miracle”Maxim

“The A50 is a hell of a thing”Kotaku

“The Astro A50 is, without question, one of the best gaming headsets on the market”The Verge

“The A50s are astronomically well built”IGN

“Astro Gaming has succeeded in creating what’s likely to be the next hot gaming headset”Engadget

“The best we’ve tested.  Editor’s Choice.”PC Magazine

“Truthfully, there may not be another gaming headset as comfortable as the A50.”Gamespot

“Once you go ASTRO A50…you’re ruined for all other headsets”2DX

“The A50s sound amazing!” GStyle Magazine

“ASTRO Gaming’s A50 Wireless Headset has the potential to be the best of the bunch.” New York Daily News


The ASTRO A50 Wireless Gaming Headset is available directly from the studio’s website at

NY Times, NY Post, G4TV, Tech-Gaming, Kotaku All Agree The Experience of NIER is Unique and A Trip Worth Taking

NY Times Review

Seth Schiesel's NIER Review in NY Times Dove Deep Into Story and Mature Content

NIER continues to surprise and delight reviewers across all levels and genres of media from the New York Times to Kotaku to GamePro to G4TV.  We’re really excited to see all of the great coverage coming out and also to see that reviewers are taking the time to evaluate the game on its entire experience, rather than getting hung up on individual points of contention.

Let’s face it, this is just a highlight reel of some cool reviews, so let’s get to it…

The New York Times, as seen above, said:  “…if you reduce Nier to its constituent parts, there are plenty of games that surpass it in each area. But Nier never feels disjointed and it stands as an achievement in using many different styles of gaming in the service of a coherent, compelling whole.”

The NY Post weighed in with a B+, saying: “On its surface, Nier is just an action RPG. Below that, however, is a wonderfully complex tale with characters you’ll root for.”

G4TV came through with a 4/5 in their review that went on X-Play.  Is this because of someone’s dashing face appearing on that show earlier this year?  Decidedly yes, in my humble opinion… but it could just be the game too…

GamePro joined the fray, judging the game to be a “…fun title in its own right, creatively melding hack-n-slash gameplay with traditional RPG elements, and topped off with a bizarre, yet engrossing story.” 3.5/5 stars

Kotaku, which doesn’t assign scores, agreed, saying in their very positive review: “As I played, I was pleasantly surprised to find a complex action role-playing game with some big ideas, a daring storyline, flashy combat, and enough extra content to satisfy even the most obsessive compulsive role-playing fan.”

Tech-Gaming agreed, awarding NIER with a B and saying: “While the title does have a few niggling faults, it is also delightfully compelling as hours evaporate with each subsequent dungeon.”

This is all great news for NIER.  Have you tried the game yet?  You should.  Learn more at or go ahead and find out more right where you spend your day hiding from work responsibilities at

As always, you can also follow MavPR on Facebook; come see what we’re up to! EAVB_OEOOMRNSTT

We talked a little bit previously about the event we ran for Wanted: Weapons of Fate for Universal Pictures Digital Platforms Group as a last second showing leading into reviews.  We had a great time both arranging and executing the event and as I mentioned in the earlier post, it was a real pleasure to work with a group of outlets that many PR people don’t have the opportunity to reach out to.

I just wanted to post an update, because some of the coverage coming out of that event was really interesting and of course the reviews… the reviews were great.  So take a look below at some of the hits that the attending press put together in betweem riding a mechanical bull and having private screenings on the Universal Lot.

You can read reviews of the game from Atomic Gamer, Cheat Code Central, Digital Entertainment News, Game Over Online, Game Vortex, Gamer 2.0, Kombo and PlanetXbox360.

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Over on PR_Flak’s Flak Attak, I take on the issue of MetaCritic and its misleading and distorting aggregation of review scores.  It’s a major issue in our industry, and it can no longer be denied or tolerated.

I can’t tell you how many times I get emails from the development team after reviews post saying: “Hey! We got a B- on XXX site, but on MetaCritic it shows up as a 67!  WTF!?!?”  It happens all the time.

What I’d love to see is some kind of resolution that removes the obvious issues and allows editorial integrity to reign supreme.  Hopefully we can find a way to get the scoring system fixed.

Meanwhile, here’s a <snip> for you, and be sure to head over there and check it out:

It comes down to a simple fact — MetaCritic casts a powerful shadow but it is constituted of editorial inaccuracy, factual distortions and unchecked subjectivity.

The Problem With MetaCritic PR_Flak’s Flak Attak

– PR_Flak

The MavPR team is fresh back from our trip out to California (“home”) to show off the upcoming release of Wanted: Weapons of Fate to a group of online reviewers.  We had a great time taking a look behind the scenes with the Universal Pictures development team, learning more about the Wanted universe, the design inspiration, and how they got those bullets to curve so damn nicely.

We also had a delightful demo of how to sneak up on someone and stab them in their… well… places no one should be stabbed.

I love review events, especially when we have a group of development professionals who are as passionate and talented as the ones on Wanted.  People who legitimately enjoy presenting their work and talking about the intimate details and design theory they believe in, no matter how many times they are asked.

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