So, Square and PopCap Games decided to pool their considerable n3rd-cred and come up with a game that combines the addictive casual play of a puzzler with the depth and complexity of an RPG.

While seemingly  unfathomable just a few years back….we at Maverick KNOW this formula works because we’ve sunk more hours into D3’s Puzzle Quest series than we care to publicly admit.

The result of Square and PopCap’s hard work is none other than the soon to be released Gyromancer — a time-sucking, black hole of a game I believe they designed with the sole purpose of stealing away every last bit of the year 2009 I have left.  Others suggest there may be something divine in Gyromancer‘s origin…

Penny Arcade on Gyromancer's immaculate conception

“Gyromancer appears to be the work of a nefarious intellect, when the truth is substantially more beautiful: Gyromancer stands as proof of an interested, active, and present divinity, like spontaneous fermentation. Such indicators are rare, and when we find them we must cling to them, like hunks of bobbing wreckage.– Tycho Brahe, Penny Arcade

Of course, it’s also possible they are simply trying to make a great XBLA/PC title!

Regardless, we released a great new trailer for Gyromancer today as well as the planned release date of November 18th on XBLA and PC.  You can check out the trailer here:

Giantbomb, Shacknews or Team Xbox.

Stay tuned for more on this highly anticipated title.

In the event you missed it.  Puzzle Quest: Galactrix just snagged the IGN’s Editor’s Choice award for the XBLA (Xbox 360) version of the game.

You can read the review here.

In the meantime, here’s a small taste:

Infinite Interactive took what worked in Puzzle Quest and expanded it into an even bigger, longer game. That means if you are a fan of PQ, Galactrix will hook you all over again. The zero gravity puzzle game is slightly more complex, and there is an entire galaxy of quests, mini-games, and characters to get lost in. Plus, the music is fantastic. The developers really hit on something with the Puzzle Quest formula, and I’ll be on board as long as they can keep it engrossing.


Kotaku recently highlighted the various factions players will encounter in the upcoming Puzzle Quest: Galactrix from D3 Publisher and Infinite Interactive.  The story includes breakouts of the various faction classes from Humans to Aliens and even Enemy factions.

Hit the jump for the full story — Kotaku on Galactrix.

A few additional folks ran similar stories, you can see them here:



Gaming Nexus


Steve Fawkner over at Infinite Interactive — the folks behind the fabulous Puzzle Quest franchise — made an appearance on Destructoid this week to discuss the upcoming Puzzle Quest: Galactrix.

Here’s a snippet:

I got more than 60 hours out of the original Puzzle Quest. Do you think I’ll get the same amount out of Galactrix?

Steve: Yeah, definitely. To get through the main story in Galactrix I think you’re looking at 20, maybe 30 hours if you just did the main story through. There’s a bunch of side missions, like in Challenge of the Warlords. Also there are areas where you can mine, trade, and build new ships. It’s a lot more of a sandbox deal, this one. There’s easily more stuff to do and collect. I can see people playing 90 or 100 hours, including everything.

Colette: Well, there goes the rest of February.

Nick: Yeah, thanks a lot Steve. Now Colette’s not going to get any work done.

Steve: Affect global productivity, that was our aim with this game. Plunge the world into a deeper financial crisis.

Feel free to check out the interview in all of its glory here.


Puzzle Quest: Galactrix landed in the news on Wired’s Game|Life this week.  The story included a number of new screensshots highlighting the differences in the new game from Infinite Interactive and D3Publisher.

Here’s a snippet:

Puzzle Quest: Galactrix, the followup to D3Publisher’s massively successful Puzzle Quest, promises to transplant its predecessor’s addictive puzzler action to a decidedly more action-oriented gaming mainstay: Outer space.

Whereas Puzzle Quest lifted Bejeweled’s puzzle mechanic, Galactrix seemingly lifts ideas from Hexic. It’s a bit less intuitive, but as you can tell from this Flash demo, the game is still quite addictive.

Like the original Puzzle Quest, the game wraps the addictive puzzle elements in roleplaying game storyline traditions. You won’t get 12 minute masculine-yet-sensitive cutscenes reminiscent of everything Square Enix has done for the last decade, but the talking heads you see in some of these screens certainly offer the average gamer more of a reason to repeat the same puzzles ad nauseam.

Puzzle Quest: Galactrix is scheduled for release on Nintendo DS on February 24, and on the PC, Xbox Live Arcade, and PlayStation Network later this year. Expect Galactrix to be ported to even more platforms once the game proves a success.

Follow the link for the Wired story and check out the new screens!


Well, if you know me, you know I love a good RPG and a good puzzle game.  And, just to make sure that I maintain my 1337 street cred after letting those facts slip, I will still hand you your ass in just about any FPS title!

Anyway, back to the point — RPGs and Puzzle Games.  We’re really excited to be working with our friends at D3 Publisher on their upcoming sequel Puzzle Quest: Galactrix.  Galactrix is the sequel to last year’s hit Puzzle Quest: Challenge of the Warlords, which I loved, if that wasn’t already apparent.  It’s a surprisingly fun and addictive combination of puzzle game and RPG-like character growth and adventure.

While Warlords was set in a fantasy universe based on the old Warlords franchise, the new Galactrix will take gamers into space with an entirely new gameboard and a new set of mind-bending puzzle moves.  Here’s a screen.

Color me excited!