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Maverick PR Clients CLEAN UP At E3 2012; We Take a Moment To Bathe In Their Glory

A writer from a video game web site emailed me last week after we announced the new game FORGE from indie developer Dark Vale Games and he said (paraphrasing) “Wow… you guys really know how to pick the best clients … they’re all doing such interesting things.” I couldn’t agree more. Some of that is dumb luck, of course, but a lot of it is by choice.

We’re not a big agency and we don’t handle HALO or CALL OF DUTY.  Sure part of us would like to swim around in that obscene amount of gamer cash, but we started Maverick with the intent of choosing who we work with and the way we work.  We honestly feel that our client partners are some of the most innovative, creative and downright interesting people and products in the industry.  And it seems that everyone who went to E3 2012 agrees with us. Our clients ARE the best!
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The Maverick Team Knocks Out Yet Another E3 With Awesome Products, Tons of Coverage and Some Sweet, Sweet Awards!

Another June rolls by and another E3 is put to bed, this time with the Maverick team working on some of the highest regarded games and products at the show, from expected hits to sleeper surprises.

Read on below to check out some of the awesome games and products Maverick PR had the chance to work at this year’s extravaganza (in alphabetical order):
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Square Enix has announced that renowned actor John de Lancie will lend his voice to the amazing upcoming game Quantum Conundrum.  Check out the video above for the info straight from the horse’s mouth!

Kim Swift and the Airtight Team Prepare for Their Panel at PAX Prime 2011

SEATTLE — We’re excited to announce, for those who do not already know, that Maverick PR is working on the next great game from designer Kim Swift, co-creator of Portal, entitled Quantum Conundrum.

That’s right!  And honestly, we can’t be any more excited that Square Enix turned to us when they needed a monster PR announcement for this important upcoming downloadable title.

Not only is the game flat-out amazing (DLC is really coming a long, long way), but you see, Kim was also an integral team leader for a pair of our own in-house favorite titles — Left 4 Dead and Left 4 Dead 2. Oh the many hours we’ve logged blasting Zombies and yelling at one another for release from a pesky Smoker… but that’s another story all together, people. Read more