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Maverick PR, News, Video Game Public Relations

NEWS: ELITE DANGEROUS SELLS 1.4 MILLION UNITS TO DATE

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ELITE DANGEROUS SELLS 1.4 MILLION UNITS TO DATE
Frontier Developments’ award-winning space epic passes 1.4 million units sold

Cambridge, UK. 14 January 2016. Frontier Developments plc (AIM: FDEV) today announced it has sold 1.4 million units of Elite Dangerous across PC, Mac and Xbox One.

Elite Dangerous launched for PC in December 2014 following a successful crowdfunding campaign. Mac and Xbox One releases followed in May and October of 2015, and regular gameplay updates were released throughout the year.

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January 14, 2016/by Maverick
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Maverick PR, News, Video Game Public Relations

Psyop Games and Illfonic Announce MOVING HAZARD

[Video Above is Pre-Alpha Raw Gameplay]
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FOR IMMEDIATE RELEASE
HUMANS ARE THE ENEMY, ZOMBIES ARE THE WEAPONS IN MOVING HAZARD; UPCOMING PC TITLE FROM PSYOP GAMES AND ILLFONIC

Psyop’s First Original Game Presents Unique Shooter Scenario Where the Zed War is Lost and Military Combat is Augmented by Controlling the Shambling Horde

LOS ANGELES—DECEMBER 16, 2015—Psyop Games and IllFonic are collaborating on a new team-based, competitive first person shooter, Moving Hazard, set 50 years after the collapse of civilization due to a fast-moving and unstoppable zombie plague. In this world, however, the zombies aren’t the main enemies, but instead lethal assets that can be weaponized to the player’s advantage using a variety of clever strategies and in-game devices. Moving Hazard is expected to release for personal computer in early 2016.

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December 16, 2015/by Maverick
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Maverick PR, News, Video Game Public Relations

NEWS: Gameforge Signs Development Deal with Sparkypants Studios

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FOR IMMEDIATE RELEASE
GAMEFORGE EXPANDS NORTH AMERICAN PUBLISHING PRESENCE WITH DEVELOPMENT AGREEMENT WITH SPARKYPANTS STUDIOS 

Karlsruhe, GERMANY – Dec 11, 2015 – Gameforge, a leading provider of free-to-play and MMO games for European regions, has signed a publishing agreement with North America-based developer, Sparkypants Studios. The agreement, which includes an unannounced game, is the next step in the Company’s strategy to strengthen and grow the existing product portfolio and expand publishing reach in to North America.

Founded in 2011, Sparkypants Studios re-unites veterans of strategy gaming, including Jason Coleman, CTO and co-founder of Big Huge Games, Art Director and fellow Big Huge Games co-founder Dave Inscore, Design Director Stuart Jeff and Technical Director Pranas Pauliukonis. Members of the Sparkypants team have, in the past helped create award-winning titles like Rise of Nations and Rise of Legends at the original Big Huge Games, as well as games such as Civilization II, Alpha Centauri and Kingdoms of Amalur: Reckoning.

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December 11, 2015/by Maverick
0 0 Maverick https://mavpr.com/wp-content/uploads/2017/02/mavgearlogo-base-with-name_INVERSE-enfold-copy.png Maverick2015-12-11 12:42:532015-12-11 12:42:53NEWS: Gameforge Signs Development Deal with Sparkypants Studios
Maverick PR, News

FANTASTIC PLASTIC SQUAD HITS iOS DEVICES, APPLE TV

FOR IMMEDIATE RELEASE

80s-STYLE ACTION FIGURES FACE OFF IN THIRD-PERSON ACTION GAME, FANTASTIC PLASTIC SQUAD, AVAILABLE NOW WORLDWIDE FOR iOS DEVICES AND APPLE TV 

Pound Sand’s First Game Comes with Built-In Support for SteelSeries Nimbus, a Wireless Gamepad Controller Offering Console-Level Controls for AppleTV and  iOS

EL SEGUNDO, CA (DEC 10, 2015) – Pound Sand, a new studio founded by veteran video game developers from some of the biggest franchises in the industry, such as Medal of Honor®, Battlefield ® and Call of Duty®, has released their first game, Fantastic Plastic Squad™, to iOS and Apple TV.

Fantastic Plastic Squad is a free-to-play, fast-paced third-person shooter in which players collect and control dozens of 1980s-style, five-inch-tall action figures that have come-to-life to battle against the nefarious Dr. Demonocle and his Legion of Goons. Players can choose between the heroic Cyber Squad, the noble HeroBots or the enchanting Glamazons to defend their home from the hordes of evil. Each figure is customizable with weapons and accessories, allowing for millions of possible combinations for players to create truly unique heroes to launch into battle.

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December 10, 2015/by Maverick
0 0 Maverick https://mavpr.com/wp-content/uploads/2017/02/mavgearlogo-base-with-name_INVERSE-enfold-copy.png Maverick2015-12-10 11:03:142015-12-10 11:03:14FANTASTIC PLASTIC SQUAD HITS iOS DEVICES, APPLE TV
Maverick PR, News

gameforgelogo

FOR IMMEDIATE RELEASE

GAMEFORGE ESTABLISHES NEW GAMES DIVISION 
Game Industry Veteran Timothy Campbell to Lead New Division as Senior Vice President, Games

Karlsruhe, GERMANY – Dec 3, 2015 – Gameforge, a leading provider of free-to-play and MMO games for European regions, has restructured, creating a new Games Division to better unify and streamline internal and external development efforts as well as place an increased focus on the Company’s strategic expansion into North American publishing.

03_CampbellTim_0357The new Games Division will be headed by Timothy Campbell, who has been named Senior Vice President, Games. Campbell brings more than 15 years of experience working in top positions within the games industry, including posts at industry leaders such as THQ, SEGA and Atari. Campbell has been a part of Gameforge since 2010, and has been a member of the Executive Board since 2014.

“The Free-to-Play market has grown rapidly over the years – there are a lot of established studios and publishers who have recognised the advantages of the model and are now trying to gain a foothold in this sector,” Campbell said. “For us, this means we need to consistently make good use of our experience and transfer it to new markets and platforms. To do so, we have created a structure and environment in the Games Division where our talent can really bring their abilities to bear.”

Reinforced Focus on Western Markets
The new Games Division unifies departments for existing games, the internal and external game development studios, as well as the ‘Games Services’ and ‘Business Affairs’ departments, where, amongst other things, key account management, monetisation and licensing are all incorporated. The latter portion will, in the future, renew their focus towards the western markets, the prelude of which being the adoption of US publishing for HEX: Shards of Fate and the collaboration with US publishers such as Robot Entertainment for Orcs Must Die! Unchained.

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December 3, 2015/by Maverick
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Maverick PR, News

Gameforge Expands North American Presence with HEX: Shards of Fate

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MEDIA ALERT

Gameforge Expands North American Presence with HEX: Shards of Fate
Publishing Partnership with HEX Entertainment, International eSports-Tournament Broaden Worldwide Reach for German Studio

Karlsruhe, November 12,  2015 – Gameforge, a leading provider of MMO games for European regions, has become the North American publisher for the digital trading card game (TCG) HEX: Shards of Fate in a move aimed at building the first foothold for the Company’s expansion into North America. The partnership between HEX Entertainment in Lake Forest, California, and Gameforge, based in Karlsruhe, Germany, will increase the strength and support for the development of the title, while providing longevity and stability for the highly competitive players of the game.

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November 12, 2015/by Maverick
https://mavpr.com/wp-content/uploads/2017/02/mavgearlogo-base-with-name_INVERSE-enfold-copy.png 0 0 Maverick https://mavpr.com/wp-content/uploads/2017/02/mavgearlogo-base-with-name_INVERSE-enfold-copy.png Maverick2015-11-12 10:44:382015-11-12 10:44:38Gameforge Expands North American Presence with HEX: Shards of Fate
Maverick PR, News

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FOR IMMEDIATE RELEASE

2015 INDIECADE AWARDS HONOR THE YEAR’S MOST INNOVATIVE INDEPENDENT GAMES AT INDIECADE FESTIVAL 2015

Winners Honored at Awards Event Across Several Categories, Including the Grand Jury Award, Game Design, Audio, Visual, and More

Annual ‘Choice Awards’ Voted on During Event by Media, Developers, and Audience
Also Presented

LOS ANGELES—OCT 28, 2015—IndieCade, the premier international festival of independent games, honored the winners of the 2015 IndieCade Awards at an event last Thursday evening, during IndieCade Festival 2015 in Culver City. In addition, the annual ‘Choice Awards,’ which are voted on by the attending media, developers and audience, were also presented.

“This was our biggest and best IndieCade Festival ever and our amazing award winners reflect the incredible growth, creativity and diversity among indies that the Festival aims to foster,” said Stephanie Barish, chief executive officer, IndieCade. “Never before have independent developers been so critical to the health and success of the larger game industry, and we’re proud to celebrate and honor so many of the best the world has to offer.”

 

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October 28, 2015/by Maverick
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Maverick PR, News, Video Game Public Relations

Skullcandy Halo 5: Guardians Smokin’ Buds 2 Now Available

Skullcandy_Earphone_SMOKINBUDS2HALO_Hero_GraySkullcandy_Earphone_SMOKINBUDS2HALO_Mic_Gray

 

SKULLCANDY HALO 5: GUARDIANS EDITION SMOKIN’ BUDS 2 NOW AVAILABLE

Halo® 5: Guardians REQ Packs Included with All Halo-Branded Skullcandy Headsets and Earbuds

PARK CITY, UTAH – OCT. 15, 2015 – Skullcandy, Inc., the original performance and lifestyle audio brand, announced today the availability of the new Skullcandy Halo® 5: Guardians Edition Smokin’ Buds 2 gaming earbud.  Designed in partnership with Halo® developer 343 Industries, the gaming earbud features a custom dark chrome matte finish, metallic blue accents, a striking honeycombed graphical treatment as well as Off-Axis™ and Supreme Sound™ audio technology to ensure an iconic representation of the Halo experience.  The Skullcandy Halo 5: Guardians Edition Smokin’ Buds 2 is available now for ($29.99 USD) just in time for the biggest Halo game yet in Halo 5: Guardians, available beginning October 27, 2015 exclusively for Xbox One.

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October 27, 2015/by Maverick
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Maverick PR, News, Video Game Public Relations

ASTRO Gaming Introduces New TR Series

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ASTRO GAMING TOURNAMENT READY (TR) SERIES HEADSET AND MIXAMP™ NOW AVAILABLE

 For Gamers: New TR products Introduce Increased User Customization to Adapt to Any Environment

 For Streamers: New MixAmp™ Pro TR Delivers Dramatic Improvements with Digital Components, Command Center Software, Customizable Stream Output and Much More

SAN FRANCISCO  – Oct. 13, 2015 – ASTRO Gaming, creators of premium video gaming equipment, announced that its exciting new Tournament Ready (TR) series of gaming audio products are now available.  The ASTRO Gaming TR lineup includes a redesigned ASTRO Gaming A40 TR Headset that enables this award-winning product to be compatible with the studio’s new ASTRO Gaming Mod Kits, a collection of interchangeable parts that enable the headset to adapt to any gaming environment.  In addition, ASTRO has delivered exciting improvements to the ASTRO Gaming MixAmp™ Pro TR making it an essential piece of gaming hardware for pro players, serious gamers and livestreamers alike.

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October 27, 2015/by Maverick
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Maverick PR, News, Video Game Public Relations

Adweek Magazine Interviews Maverick PR Partner

adweek logo

Adweek Magazine interviewed Maverick PR partner Brandon Smith as part of a story highlighting the changing landscape in the game industry and the challenges of being heard in this ever expanding space.

http://www.adweek.com/prnewser/how-to-find-a-pr-model-that-really-fits-in-the-new-era-of-gaming/118763

Read on for the full story.

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October 27, 2015/by Maverick
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